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Modern
"Everything that modern culture hates is good, and everything
that modern culture loves is bad." --fschmidt from reactionary software
So called modern software/hardware and other modern technology might as well be synonymous with shitty bloated abusive
technology. It's one of the most abused buzzwords of today, relying (successfully) on the
sheeple shortcut thinking -- in a capitalist age
when everything is getting progressively worse in terms of design,
quality, ethicality, efficiency, etc., newer means worse, therefore
modern (newest) means the worst. In other words
modern is a term that stands for "as of yet best optimized for
exploiting users". At LRS we see the term
modern as pejorative -- for example whenever
someone says "we work with modern technology", he is really saying "we
are working with as of yet worst technology". Is it shit? Does it abuse
you? Is useless? Doesn't matter, it's NEW! Basically modern is
a word that to a retard just communicates "buy it".
{ GNU also warns about the word "modern":
https://www.gnu.org/philosophy/words-to-avoid.html. ~drummyfish }
Modern technology is also opposed by neoluddists, a kind of anti-technology
movements whose roots go back to 19th century. The word modern
was similarly addressed e.g. by reactionary software -- it correctly
identifies the word as being connected to a programming orthodoxy of current times, the one that's obsessed with
creating bad technology and rejecting good technology. { I only found
reactionary software after this article has been written. ~drummyfish
}
Sometimes random people notice the issue, though there are very few.
One blog (https://blog.ari.lt/b/modernism/) for example goes on to say
that "modernism sucks" and the word modern is basically just an
excuse for being bloated. Those are indeed true
words.
Avoid anything labeled as follows: "modern",
"state-of-the-art", "cutting-edge", "for 21st century", next gen, "for
INSERT CURRENT YEAR", "up-to-date", "innovative", "novel", "latest
technology", "high tech" etc.
Remember, older is always
better.
Modern Vs Old Technology
It's sad and dangerous that newer generation won't even remember
technology used to be better, people will soon think that the current
disgusting state of technology is the best we can do. That is of course
wrong, technology used to be relatively good. It is important we leave
here a note on at least a few ways in which old was much, much
better.
(INB4 "it was faster and longer on battery etc. because it was
simpler" -- yes, that is exactly the point.)
- Old technology was simpler and better engineered with
minimum bloat. Fewer incompetent people
were present in the field and capitalism wasn't yet pushing as hard on
extreme development speed and abuse of the user, products still tried to
compete by their quality.
- Old computers were faster and astronomically more
efficient. Computers with a few MHz single-core CPU and under a megabyte
of RAM booted faster to DOS than modern computers
boot to Windows 10, despite Moore's law
(this shittiness is known as Wirth's law).
Old tech also reacted faster to input (had shorter
input latency/lag), e.g. thanks to shorter input and output processing
pipelines. { I've heard this confirmed from John Carmack himself in a talk on his development
of VR. ~drummyfish } Back in the day things had to
work smoothly -- if in the 90s you showed people a phone that you wake
up and have to wait 20 seconds before it starts to react, they would
laugh at it and on one would buy it -- nowadays such technology is the
standard. { Back then if you for example turned off your TV, it turned
off instantly, it was a physical kill switch. Nowadays pressing the off
button just says "dear TV, please when you have a time for it, could you
please turn yourself off if that's not bothering you too much please..."
-- I'm literally pressing the button and the TV is still on, stuck on
some loading screen, downloading updates. In the better scenario it
turns off in 30 seconds but it may even decide it doesn't want to
actually turn off, it can do whatever it wants. ~drummyfish }
- Old devices such as cell phones lasted much, much longer on
battery. The old phones such as Nokia 3310 would last
long over a week on stand-by.
- Old software was shipped finished,
complete and with minimum bugs. Nowadays
newly released "apps" and games are normally released unfinished, even in
pre-alpha states and even "finished" ones have bugs
often rendering the software unusable (see Cyberpunk 2077, GTA:
"Definitive" Edition etc.), user is supposed to wait years for fixes
(without any guarantees), pay for content or even subscriptions. Some
software "products" even spend their whole commercial life unfinished.
Old software was difficult or even impossible to patch (e.g. Gameboy cartridges) so it had to work.
- Old tech had minimum malicious features. There
wasn't spyware in CPUs, DRM was either absent or primitive, there
weren't ads in file explorers, there weren't microtransactions in games, there weren't
autoupdates, there weren't psychologically
abusive social networks, technology was
designed to last, with replaceable parts; not to be consoomed, there was much less censorship.
- Old tech was much easier to repair, modify and
customize, thanks to not being so overcomplicated and not
containing so many anti-repair "features". Old software wasn't in the cloud which makes it impossible to modify.
- Old software was better programmed because it was
firstly made by actually the smartest people such as mathematicians and
physicist (who were considering the big picture and saw e.g. the
necessity for minimalism) and secondly without such a great pressure of
the market because software was more a subject of research and
experimenting rather than dirty fight for consumers. This can be seen
even on commercial software such as games: for example the Doom engine was written very nicely, in an extremely
portable way (which actually became
legendary), with things such as an elegant deterministic FPS-independent
physics (which results in many advantages and is basically THE only
correct way of writing an engine) and software rendering that ran smooth even
on that time's slow CPUs. Later engines from the same creators -- those
of Quake games -- began to suffer from worse
design (no deterministic physics, dropping of software rendering etc.).
Nowadays software is written by high schoolers, women and incompetent
minorities forced into tech just for diversity quotas and generally
anyone who can just copy paste snippets of code from the web, extremely
tight deadlines in the market race make it impossible to tidy any piece
of software -- game engines (like anything else) nowadays are
indescribably badly written, non-portable, non-deterministic, bloated,
running slow even on computers thousands of times faster than those that
ran Doom (even if you lower graphic details of a 2023 game to the looks
of a 2000s game, it will likely run under 10 FPS on a 2020
computer).
- Old tech was much more independent and freedom
friendly, did not require Internet connectivity, subscription
etc. Thanks to its simplicity and better hackability it was possible for
people to partly control their devices, even if the devices were proprietary. Nowadays if the manufactures of
your phone (or even a car) decides it's time for you to buy a new model,
he just remotely kills your device, and you can hardly do anything about
it (this is actually happening e.g. with iPhones).
- There was minimum bullshit. True usefulness was more
important than killer features and marketing.
- Old tech was simpler and more fun to
program, allowing direct access to hardware, not complicating
things with OOP and similar shit, and so old programmers were more "productive", less frustrated
and stressed.
- Old art was more free in
expression, less censored and toxic, without ads and SJW
poison, people still had some standards, there were still
artists with artistic freedom and vision (take a look e.g. at the famous
movie directors of the 90s, nowadays a director of a movie is just a
nobody who has to bow to PR, marketing, diversity departement, suck the
investor dick etc.) there were no diversity quotas and shit. For example
in old games such as Faery Tale Adventure II (1997) you could happily
start killing children (even little black girls lol) in the village you
spawned in and get away with it no problem, it was simply a choice you
could make. Compare this to Skyrim (2011) where children were made the
only invincible beings in the world, literally more powerful than
dragons and gods because they couldn't be touched because the immense
cowardice of the devs who are shitscared of lawyers, "PR", just
literally aiming for profit and can't stand behind their art. After 2010
art is quite literally dead.
- Old "look n feel" and aesthetics of everything was supreme
and objectively better. Just compare the look of Doom and any shitty soulless "modern" game with
billion polygons but literally zero aesthetics. Movies shot on film
objectively looked better than digital ones, literally every director
acknowledges this, it's just that digital is cheaper, faster and better
serves movie consumerism. CRT screens looked objectively better than LCD screens, look up any comparison and see for
yourself. Older music sounded objectively better than new one, books
were much better written, had more beautiful language, typesetting and
fewer errors, and so on.
- ...
See Also
- https://unixsheikh.com/articles/when-the-modern-approach-is-nothing-but-hype.html
- buzzword
- shitword
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