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Project

Project is a highly planned, well thought through endeavor. All kinds of projects exist, from small personal ones (such as creating a piece of furniture), through professional projects conducted by teams of specialists which span several years (such as a mainstream AAA video game), to international megaprojects (such as the Suez Canal) and even perpetual projects which are never planned to be terminated (such as Wikipedia).

How To Do Projects Well

THIS IS NOT A "PRODUCTIVITY"/"MOTIVATION" ARTICLE. If you're seeking "productivity", go capitalisting somewhere else.

Firstly a foreword of warning: stuff about how to plan projects, lead them, get people "motivated" and so on is a huge, huge milking cow of "productivity" writers and capitalists, to a large degree this is a bullshit topic growing alongside gigantic capitalist bullshit projects and entrepreneurship religions. Never fall into this trap, never let concerns about how to make art take too much of the time that should actually be spent on making the art itself. With this said, we may offer some useful word of advice.

Also let it be said that everyone has to find his own way of doing projects, it's just like with learning for example: everyone has his own ways, what works for one may not work for another. The advice here will come firstly from the author's (drummyfish) personal experience and secondly from general LRS principles. Also even though we'll mostly be talking about programming projects, a project can be anything really, what we say applies also to making a music CD or writing a book. Here we go:

See Also


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