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Attribution
In the world of intellectual works (such as programs, texts, images
etc.) attribution means visibly and properly acknowledging the work of
collaborators, i.e. usually mentioning the names or pseudonyms of others
that somehow took part in creation of the work. Sometimes we distinguish
between merely giving credit, i.e. just recording collaborators
somewhere, even in a less visible place such as some documentation file,
and proper attribution which may have further conditions, e.g.
mentioning the authors in a visible place (e.g. game's main menu) along
with a link to their website and so on. Attribution is something that's
often a condition of a license, i.e. for
example the Creative Commons Attribution (CC BY)
license grants everyone rights to the work as long as the original
author is properly attributed. However we at LRS
see such license requirements as harmful;
forcing attribution with a license is a
very bad idea! Never do it. Please consider the following:
- Forcing attribution may cause practical problems and make your work
unusable. While it's no issue to give proper attribution to one guy who
made music for your game, consider also a different scenario: e.g. in
development of LMMS, a FOSS
music making program, the authors had to collect hundreds of short sound
samples for their virtual instruments -- here they couldn't use CC BY-SA
samples because doing so would require anyone who made music with their
program to also carry on proper attribution of all the author of every
single sample that was used in the music, which is practically almost
impossible.
- Forcing attribution can make you be force signed under things you
don't want to be signed under. Consider you make a comics for children
and license it CC BY-SA, i.e. require attribution. By free culture
principles someone can take the characters from your story and make porn
or terrorist supporting videos with them and even if those guys knew you
wouldn't want to be signed under this (because you e.g. made it clear on
your blog that you hate porn and terrorism) and even if they would be
willing to not name you, your license will force them to write your name
PROPERLY, i.e. visibly, under the thing they make.
- You're still playing the copyright game
-- even if you relax copyright, you still acknowledge of the idea you
keep some basic rights and have to enforce a "correct use" of your work. Even
if the difference between CC0 and CC BY was practically of small
importance, your mindset will likely be very different with each of
them. There is a pattern of people who use CC0 being completely cool
while the "CC BY-SA" people oftentimes changing their mind, trying to
make trouble with "moral rights" and so on. Just don't do this.
- It is just legal bloat, it created friction, distract artists. It is unnecessary.
Even if it's a small burden, it's still a burden for everyone -- the
license has to be longer, it has to define what proper attribution
means, what happens if it can't be technically achieved etc. You have to
keep one more thing in your working memory, you have to observe if
people respect this condition etc.
- It discourages many from using your work. For some of the mentioned
reasons many people actually avoid reusing works that require
attribution { Including me and many other people I know. ~drummyfish }.
There exist dangers like attribution getting unintentionally lost in
some copy paste by which you start violating the license, people are
aware of this danger so they firstly look for works with no conditions
at all, just to be safer. By releasing your work without requiring
attribution you usually get "extra points" from the free culture
community for saving other headaches and trouble.
- You will almost certainly be attributed even if you don't force it.
People naturally credit others and there is basically no reason not to,
it's in everyone's interest. In practice many people use licenses/waiver
that don't force attribution and basically no "abuse" of this is seen --
firstly people are culturally very strongly
taught to always attribute others and socially rewarded for doing so,
but secondly it doesn't even make any sense to try to come up with any
"abuse", there isn't a way to abuse this -- imagine someone wanted to
take credit on social media for some work he didn't make: it would
sooner or later be found he didn't make the work anyway -- the original
author would comment or it would show the guy is incapable of producing
more similar works etc., and this can be confirmed on the Internet by
digging and finding the work posted previously by someone else. So the
guy would just forever mark himself as a scammer, people just don't even
try this. AND even if this happens -- e.g. with some nasty copycat
Chinese scammers -- they just blatantly "steal" the work no matter the
license, they literally don't care about licenses, they steal even
proprietary Hollywood movie characters, license doesn't do anything
here. { I've been using exclusively CC0 (which
doesn't require credit) for many years and literally never encountered a
single case when someone wouldn't credit me, nor have I heard of any
malicious attempts at abusing this anywhere. ~drummyfish }
- ...
See Also
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